Perfect Pixel collision, path finding routine, music modules and Ogg Vorbis Support, cross plataform, very similitudes with Div Game Studio: compatibility with more of file formats (FPG, MAP, PAL, etc.) and a few compatibility with the sintax and other functions of the Div language Windows, Linux, Mac OS, Solaris, BeOs, DreamCast, GP32X Under development, not yet feature-complete The API documentation isn't completed yetĮasily modifiable, suitable for prototypical development Very simple: you can write a game in very few lines of code You can extend simply the game engine with your function if you aren'tĮasily extendible, perfect pixel collision, PathFinding, special effects, automatic engine that don't draw what you don't see, engine anti bug No full OOP interface, ActiveX DLL (need register in the system), all documentation and web site are in spanish (this a problem? maybe. Single light DLL (VB6 Runtime and DirectX API only dependency), simple interface, easy to start, several layers of abstraction, automatic resources management, full documentation of all functions Via DirectAudio (DSound8) for sound effects and DirectShow for music playbackĭraw 2D textures with isometric or caballera perspective in one call, support movie playback (include DivX formats), easy imput handling class, PAK File format support (Quake/Half-Life format), basic Timers counters, support for Timers Events for multithreaing routines (like Timer control of VB but without control interface and instance of this) and more. Tool used to create Dizzy games, in the classic adventure styleĪutomated Sprites, 2D Tile Map (Unlimited Layers), Collision Checking, Explosions, Basic Particle Engine, High Level Used by many large scale companies (e.g., Boeing, Lockheed Martin, etc.), educational institutions, and small developers. Great for games, simulations, or other graphical applications. Built upon other open source projects (OSG, ODE, OpenAL, etc.). ODE Physics, STAGE Game Editor, Much MoreĪ well-supported open source project. SetupProyect, a customizable config system. Available as a DLL or static library(only Win32). Heavily optimized for each current CPU (MMX and SSE). XML parser, Log, propietary file system to package your resources with full protection and useful EditorDPF to manage them, graphics primitives, cursors, tiles, sprites, fonts, several FX effects, GUI system, accurate timer, MPEG-I video, full support of OGG,modules,WAV and VOC, useful network API and more.įull documentation (english and spanish). Windows, Linux (Port to MacOS X x86 in 2007 aprox.)ĢD via SDL/glSDL and optimized MMX blitters Easy to startĮasy to use, object oriented, animation system, integrated physics Have more modules (GUI, Sound, Physics, Collisions, Animations, etc ). Easy to startįast 2D engine, better for casual games(Arcanoids, Puzzles etc.), OOP, LUA Bind Have more modules (GUI, 3D, Sound, Physics, etc ). Shaders, Shipped a Commercial game, Easy to use, FlexibleĮasy to start, support BSP, 3DS, better for shareware games Easy to start, several layers of abstraction, automatic resources management, custom filesystems support
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